I’ve been a programmer for the last 10 years, but almost never on the gameplay-side of things. I’ve done a custom game engine for the Nintendo DS, backends and automated deployments for MMOs, tools to help artists be as productive as they can be, and architectured systems to unify the various SDK and API in the mobile world.

I’m not sure I qualify as an indie game developer anymore as I’ve been in the game industry for the last 10 years, but since I almost never was on the gameplay side, I still consider myself indie.

Oh, and I’m also doing my very own yet unannounced game.